Hero’s Laboratory

Everything you need to know before you begin.

Overview

Hero’s Laboratory

Hero of Alexandria (sometimes called ‘Heron’) was one of the great inventors of the ancient world, living in the bustling city of Alexandria, Egypt during the first century A.D.  He filled his workshop with machines that could move, sing, open doors, perform plays, and even dispense products automatically.  Many of his creations seem almost magical at first glance, yet they were powered by careful engineering and a deep understanding of how forces such as wind, water, and steam can be used to accomplish work.  In this unit, students step into Hero’s workshop and explore the fascinating world of ancient machines.

In this unit, students will investigate how moving air and flowing water can power mechanical devices, just as Hero did nearly two thousand years ago.  Along the way, they will encounter examples of ancient automata—self-moving machines that amazed crowds and demonstrated the power of clever design.

Using the scientific method learned during the Archimedes unit—Ask, Guess, Test, Learn—students will design wind-powered and water-powered devices capable of lifting loads.  Through experimentation and redesign, they will discover the strengths and limitations of different energy sources while gaining experience with engineering challenges.

Schedule

There are two lessons in this unit.  Lessons can usually be completed in 90 minutes, depending on how much time you spend testing, redesigning, and extending the projects.  Both lessons involve significant building projects.

Lesson 1 – Wind Power

Lesson 2 – Water Power

Materials Needed

This curriculum works best with The Laboratory: Apprentice Journal (available on Amazon here).  Each lesson includes instructions to record observations and test results in that journal. 

All lessons involve projects.  Most materials needed for these projects are common household items.  The following are less common items you will need.

    • Paper towel tube
    • Plastic drinking straws
    • BBQ skewers
    • Cardstock paper
    • Plastic cups
    • Small paper cups

The Lessons

Click on a lesson below to get started.

1. Wind Power

Students begin their journey in ancient Alexandria, where they witness a remarkable set of temple doors that appear to open and close by themselves. Hero invites them into his workshop and reveals the mechanical principles behind the mysterious device. Along the way, students encounter one of Hero’s engineering challenges: designing a machine that can lift coins using only the power of moving air.

2. Water Power

Students take on a new engineering challenge: designing a water-powered machine capable of lifting coins. After building and testing their device, they will compare its performance to the wind-powered machine from the previous lesson. Through observation and experimentation, students will evaluate the advantages and disadvantages of each power source and make a recommendation to Hero.